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                  1.  INTRODUCTION




                        “Digital education does not come naturally. You have to organize teaching
                                                                          1
                        in a completely different way than you're used to..."

                  The  AiDKiT  project  has  its  background  in  the  general  teaching/learning  experiences
                  that emerged during the global COVID-19 pandemic and the lockdowns of face-to-face
                  educational environments in its wake. This is especially true of the general experience
                  that many adult teachers and trainers were unprepared to conduct a teaching totally
                  based on digital approaches and tools. Similarly, a large drop-out rate from non-formal
                  education  reflected that  many  adult  migrant  and  unemployed  learners in  language-
                  job-promoting education did not possess the necessary skills and technical prerequi-
                  sites to continue in the digital teaching/learning universe.

                  The development in digitalization and the transnational experiences from the COVID-
                  19 crisis lockdowns of physical attendance within the educational sector and all other
                  sectors also led the EU Commission, via the Erasmus+ programme, to increase the fo-
                  cus on digitalization in the prioritization of efforts and projects, a.o. aimed at:

                    Increasing  the  proportion  of  projects  aimed  at  strengthening  learners'  digital
                      knowledge and skills - and aimed at raising the quality level within teaching and
                      learning materials based on digital tools.

                    Using  virtual  mobility  to  strengthen  opportunities  to  participate  in  transnational
                      exchanges and collaborative projects among learners who are not able to physical-
                                                   2
                      ly participate in such activities .

                  However,  the  EU-Commission  has  also  stated  that  the  COVID-19  pandemic  actually
                  boosted the digitalization process in terms a.o. of government services, which is one of
                  the EU priorities. At the same time, this development points back to the need to en-
                  sure that the populations are able to access governmental and civil services in digital
                  form. This again highlights the general need to upgrade citizens to digital skills  - not
                  only in relation to education and learning in general - but precisely when it comes to
                                                                       3
                  access to citizen services, being increasingly digitalized .
                  In  line  with the  EU's  objectives, the  United  Nations has  presented  goals  for  lifelong
                  learning and communicative skills for the world's populations. These goals  are to be
                  measured, not least, based on the growth in the number of citizens - both young peo-




                  1  Quoted from Kristensen, Claus B. (2021): “Digitization is more than technology”. In The Danish Agency
                  for Higher Education and Science (2021): “Digital opportunities in Erasmus+”.
                  2  Cf “Digital opportunities in Erasmus+”, op.cit.
                  3  Cf the European Commission (2021): ”eGovernment Benchmark 2021. Entering a New Digital Govern-
                  ment Era”.
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