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Another useful tool for motivation of learners is placing the trainings courses into
Moodle, a free open-source software mainly developed for learning management. It is
providing digital control to teachers for managing learning process. It helps create their
own effective online courses, assessment etc. – material for self-learning. Moodle is
used as a platform for all digital courses.
Cooperative Learning, Project Based Learning, Flipped Classroom and Blended learn-
ing are examples of active methodologies as good practice in terms of maintaining
educational motivation among vulnerable learners and engaging them in digital learn-
ing processes. These inclusive approaches provides teachers more opportunities to
personalize the learning process of their learners and can thereby increase their au-
tonomy, motivation and self-direction.
DIGITAL STORYTELLING
Creating interpersonal connections – since this active learning process often causes an
emotional response, it is essential for the instructor to encourage the learners from
the beginning of a course by showing faith in each learner’s ability to learn the course
content. Creating personalized digital resource tailored to the needs of the specific
group of learners: a short story with the digital free tools available, ppt, video format,
audio, etc. incorporate them into learning plan and make it inclusive. Participatory
digital methodologies offer a potential way forward given their critical underpinnings,
particularly appropriate to facilitate engagement of adults. Digital storytelling is a par-
ticipatory visual methodology, a category that also includes participatory photography,
video, mapping, and digital archives, among others. Storytelling - people gain a better
understanding of one another using concrete example rather than abstractions and
generalizations that have little relationship to one’s experiences, since the sharing of
experiences through the device of storytelling enables individuals to build a bridge of
understanding between one another. The inherent interactivity of the Internet and the
emotional engagement of story can lead to innovative pedagogies in media rich envi-
ronments. Perceptual arousal: capture interest with the element of surprise or uncer-
tainty.
RELEVANCE MOTIVATES
Storytelling, humor, and active learning experiences are proven ways of grabbing
learners’ attention, entering text upside down or in code on a slide, posing the oppo-
site point of view from what is expected, or changing the environment, like switching
up your Bitmoji classroom background. Interest arousal: stimulate an attitude of in-
quiry by posing challenges or novel ideas. Project-based learning fits in here, as learn-
ers are often driven by the desire to solve problems, explore, and create. Explore using
shorter-term thinking challenges and brainstorming events that push them to consider
ideas beyond the ones you present. Relevance - in order for learners to want to learn,
they must feel that what they’re learning matters to them. Understanding how a new
skill or information is applicable or will help them now or later on in life can make a big
difference in motivation. Rewarding outcomes: Positive reinforcement and motiva-
tional feedback can lead to extrinsic motivation that many learners desire. Badges,